The Inbetweeny Collective: Reflexive Dialogues on the Liminality of Researchers’ Lived Experiences. Proceedings of the Halfway to the Future Symposium
Proceedings of the Halfway to the Future Symposium
2024
Quesnel, D. T., Losev, T., Stepanova, E. R., Carpendale, S., & Riecke, B. E.
1–10
https://doi.org/10.1145/3686169.3686204
Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection.
Proceedings of the 2023 ACM DIS Conference
2023
Miller, N., Stepanova, E. R., Desnoyers-Stewart, J., Quesnel, D., Kitson, A., Adhikari, A., Werner, A., Braums. K., Stahn, A., Riecke, B. E.
ACM. 1-25
https://doi.org/10.1145/3563657.3595998
Understanding AWE: Can a virtual journey, inspired by the Overview Effect, lead to an increased sense of interconnectedness?
Frontiers in Digital Humanities — Human-Media Interaction
2019
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E.
6(9), 1–21
https://doi.org/10.3389/fdigh.2019.00009
Space — a Virtual Frontier: How to Design and Evaluate a Virtual Reality Experience of the Overview Effect Promoting The Feeling of Connectedness.
Frontiers in Digital Humanities — Human-Media Interaction
2019
Stepanova, E. R., Quesnel, D. T., & Riecke, B. E.
6(7), 1–22
https://doi.org/10.3389/fdigh.2019.00007
Deep Learning for Classification of Peak Emotions within Virtual Reality Systems.
1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) with ACM SIGGRAPH Asia
2017
Quesnel, D., DiPaola, S., & Riecke, B. E.
Published in The International Series on Information Systems and Management in Creative eMedia (CreMedia), No 2017/2, ISSN 2341-5584.
https://core.ac.uk/download/pdf/228470834.pdf#page=18
HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
SIGGRAPH 2022 Immersive Pavilion
2022
Riecke, B. E., Clement, D., Quesnel, D., Adhikari, A., Zielasko, D., & von der Heyde, M.
1–2
https://https//doi.org/10.1145/3532834.3536211
Creating “AWE”: Combining artistic intuition and research-based design for an emotionally profound art installation.
IEEE Games, Entertainment, Media Conference (GEM)
2018
Quesnel, D., Stepanova, E. R., Aguilar, I., Pennefather, P., & Riecke, B. E.
1–8
https://doi.org/10.1109/GEM.2018.8516463
Transformative Experiences become more accessible through Virtual Reality. Workshop on Virtual and Augmented Realities for Good
IEEE VR
March 2018
Stepanova, E., Quesnel, D., Riecke, B.E.
1-4
Integrating Emotion and Game Techniques into Early Reading Acquisition Software Applications.
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)
October 15-18, 2017
Cole, A., Quesnel, D., Pekcetin, S. Gromola, D., O’Brien, H., Antle, A., B. E. Riecke.
1-14
https://doi.org/10.1145/3130859.3131433
Sonic Cradle — Immersive interaction design combining breathing and neurofeedback to foster focused attention meditation on breath.
Poster, 2nd International Conference on Mindfulness. Rome, Italy.
May 2016
Prpa, M., Quesnel, D., Vidyarthi, J., Kitson, A., & Riecke, B. E